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FEAR's combat is great but part of the reason it's so well-regarded is that it gives players the opportunity to really focus on it, turning you into a football commentator with a finger on the replay button. Some of FEAR's fans recommend not using the slow-mo super reflexes for a challenge run, which is fine if you're replaying it, but your first time through you should definitely be hitting Control and running down that meter as much as you can. The slow-mo makes you pay attention to the creepy stuff as well as the cool. This happens in slow motion but now it's not empowering-she's bulletproof and all you can do is back away firing wildly in a panic until you're hurled out a window. During one sequence she stalks down a corridor, each object she passes exploding into flame. It's a horror game as well as an action game, one where a spooky ghost girl right out of The Ring is constantly appearing at the edge of your vision. Distinct from hydrophobia, a scientific property that makes chemicals averse to interaction with water, as well as an archaic name for rabies.It's a great power fantasy, and yet FEAR is also good at taking that sense of power away from you. įear of sharp or pointed objects such as a needle or knifeĮxcessive fear of infinity and the uncountableįear of water. Such practice is known as content spamming and is used to attract search engines.Īn article published in 1897 in American Journal of Psychology noted "the absurd tendency to give Greek names to objects feared (which, as Arndt says, would give us such terms as klopsophobia – fear of thieves, triakaidekaphobia – fear of the number 13.)". The upside to fear is that the emotions surrounding it are usually so unpleasant that they drive you to find another way. Living in fear keeps you stuck in a self-perpetuating cycle of defeat and frustration. Sometimes it leads to bizarre results, such as suggestions to cure "prostitute phobia". The fear response becomes a maladaptive lifestyle, influencing everything you think, feel and do. Also, a number of psychiatric websites exist that at the first glance cover a huge number of phobias, but in fact use a standard text to fit any phobia and reuse it for all unusual phobias by merely changing the name. Many -phobia lists circulate on the Internet, with words collected from indiscriminate sources, often copying each other.
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In some cases, a word ending in -phobia may have an antonym with the suffix -phil-, e.g. In some cases, the naming of phobias has become a word game, of notable example being a 1998 humorous article published by BBC News. The following lists include words ending in -phobia, and include fears that have acquired names. In Control, the player steps into the shoes of Jesse Faden, who finds herself at the center of a conflict with time-and-space continuum at stake.
Fear game controls series#
The suffix is antonymic to -phil-.įor more information on the psychiatric side, including how psychiatry groups phobias such as agoraphobia, social phobia, or simple phobia, see phobia. Control is a third-person perspective action-adventure game published by 505 Games and developed by Remedy Entertainment, the studio behind the cult classic series of Max Payne games. Next Walkthrough Prologue Prev Layers of Fear Guide. In common usage, they also form words that describe dislike or hatred of a particular thing or subject (e.g. Layers of Fear doesnt have a complicated control scheme - not many buttons and keys are required to control the game. acidophobia), and in medicine to describe hypersensitivity to a stimulus, usually sensory (e.g. hydrophobic), in biology to describe organisms that dislike certain conditions (e.g. agoraphobia), in chemistry to describe chemical aversions (e.g.
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The English suffixes -phobia, -phobic, -phobe (from Greek φόβος phobos, "fear") occur in technical usage in psychiatry to construct words that describe irrational, abnormal, unwarranted, persistent, or disabling fear as a mental disorder (e.g.